Kerem Köse is a seasoned experience designer who possesses the remarkable aptitude to harmoniously merge the realms of software, design, electronics, and mechanics, fashioning state-of-the-art new media products. Within his creative domain, Kerem excels in crafting, executing, and orchestrating captivating physical interactive projects that etch indelible memories into the hearts of both brands and attendees during exceptional events."
The project I worked on for the Göbeklitepe Museum Exhibition Area involves an interactive floor application brought to life by the synchronization of 19 projection devices, 12 desktop computers, 4 servers, and 11 Kinect cameras. The systems and software used in this project are entirely custom-made for the specific area. The interactive floor application, covering a curved area of 220m², possesses the unique distinction of being the only one of its kind in the world. Unfortunately, we only have a test video on hand, but the application is actively running and visible within the museum space
This system functions as a virtual X-ray module, featuring a screen that elegantly mirrors the internal imagery of a 3D model. With the aid of a touchscreen interface, users can intricately navigate the product's comprehensive explanations, peruse associated documents, and immerse themselves in informative videos, ultimately ensuring that the product information resonates with them in a truly memorable fashion.
In this Oculus Quest2 application, I created a meeting area where users can see and talk to each other's avatars, with an infrastructure that provides online connection that allows up to 1000 users to connect at the same time. The scale model of the real building was used in the lobby (opening) part of the application, which consists of 3 parts. An additional challenge of the project was that it required a lot of optimization to run smoothly on the oculus quest 2, a mobile device with a total of 30 videos in the scenes.
In the Unity-based desktop application, I had fun moments with the veterinarians attending the event of the world-famous pet food. I produced and delivered all of the design software and production processes of this application, which uses kinect2 as a controller, within 15 days.
As it is known, the transparent screen is not a mass-produced product. At this point, I had to make a transparent screen with the elegance and light power that the customer needed. We achieved the result we wanted in the project that I took on every single detail, including the modeling in 3D environment.
In this project, I prepared an AR application demo for Sek, Turkey's leading dairy product manufacturer.
AR contents in the product box can work interactively.
In this AR demo I prepared for one of Turkey's well-established banks "Yapı Kredi", we were putting users into a virtual branch environment. Not completed yet but overall all features are working
In this project, in order to show the disease in the human body, starting from the hospital room, a journey is made into the vein in the human arm. Then, when the user aligns the focal point of the VR glasses with the cells, he shoots them and advances the scenario.
In this interactive VR application, when she came to the determined point on the model to see the effects of hunter syndrome on the human body, she received information about the damage that occurred at that point.
In this interactive VR application, when she came to the determined point on the model to see the effects of hunter syndrome on the human body, she received information about the damage that occurred at that point.
In this project, inspired by the project called the rain room, which was in the London science museum for a period, the couples move along the tunnel holding hands and do not get wet. I completed this project in a short period of 2 months, for which I alone took over the entire engineering design and management of the production process. This system, consisting of nearly 1200 parts, could be easily moved to the next location by leaving 40 connection points. It has an important place in my heart that it is the biggest project that I enjoyed doing the most and it was the biggest project in Turkey during its period :)
In this project, I made an AR application that works with the help of face tracking on the screens we placed in the.
showcases for Turkcell's New Year event.
When users were inactive for 3 seconds in front of the screen, their photos could be automatically taken, printed and picked up from the store.In this project, we increased the number of customers entering the stores by 80% compared to the previous year.
In this VR application, in an environment designed with inspiration from "Alice in Wonderland", users walking in a magic forest in virtual reality environment were collecting printer cartridges with the help of a game controller in their hands.
In this project, I designed the features of the Bajaj motorcycle as a driving experience in VR environment. When I sent the information from the sensors I placed on the handlebar of the motor to the VR application in unity, the motor in the 3D environment was moving at the same rate. Users could see advertisements and information about the motorcycle throughout the city on the way to the finish point.
In this project, we re-created the oldest known game in history, pong, in gigantic dimensions. With the giant joystick I designed with the help of sensors, the application I wrote based on unity was run on the led screen.
In this project, the position of the people in front of the screen was detected by kinect and the position of the bar on the screen was moved according to the person. In the application I developed on Unity, we played a version of the arkonoid game for users in the fairground. In addition, it was tracking the location of the person by receiving a signal from an arduino in the lights on the ground.
In this project, users put on eye glasses on the platform and go to the platform. The pressure sensors we placed under the platform transmit the signals to the computer with the help of Arduino, so the user was trying to collect points by moving left and right on the flight route.
Thanks to the industrial fan placed on opposite sides, it increased the feeling of flying.
Oculus Dk1 was used in the first VR project in Turkey
It was my first project in the interactive apps industry. In this project, mechanical electronics and desktop software were working together.
In this project, users determined the angle and firing speed of the capsules going to the washing machine via the touch screen.
The launch machine was actually launching the capsules according to the signal from the computer.
Successful players were given gifts at the end of the game.
In this project, we put two screens and two cameras inside a kiosk and another screen on the outside so that other people can see the resulting image. Basically, we combined half of the faces of two people into a single face mold with software. I carried out the technical operation of the entire project in 7 provinces throughout the festival without any problems.
Here are some of the projects I have done in 11 years, if you have such dreams, do not hesitate to contact me.
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